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<H2>namespace <A HREF="#DOC.DOCU">osgUtil</A></H2></H2>
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class  OSGUTIL_EXPORT <B><A HREF="AppVisitor.html">AppVisitor</A></B>: public osg::NodeVisitor
<DD><I> Basic AppVisitor implementation for animating a scene.</I>
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class  OSGUTIL_EXPORT <B><A HREF="CullVisitor.html">CullVisitor</A></B>: public osg::NodeVisitor, public osg::CullStack
<DD><I> Basic NodeVisitor implementation for rendering a scene.</I>
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class  OSGUTIL_EXPORT <B><A HREF="DepthSortedBin.html">DepthSortedBin</A></B>: public <!1><A HREF="RenderBin.html">RenderBin</A>
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class  OSGUTIL_EXPORT <B><A HREF="DisplayListVisitor.html">DisplayListVisitor</A></B>: public osg::NodeVisitor
<DD><I>Visitor for traversing scene graph and setting each osg::Drawable's _useDisplayList flag,  with option to immediately compile osg::Drawable OpenGL Display lists and osg::StateAttribute's</I>
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class  OSGUTIL_EXPORT <B><A HREF="DisplayRequirementsVisitor.html">DisplayRequirementsVisitor</A></B>: public osg::NodeVisitor
<DD><I>A visitor for traversing a scene graph establishing the OpenGL visuals are required to support rendering of that scene graph.</I>
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class  OSGUTIL_EXPORT <B><A HREF="InsertImpostorsVisitor.html">InsertImpostorsVisitor</A></B>: public osg::NodeVisitor
<DD><I>Insert impostor nodes into scene graph.</I>
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class  OSGUTIL_EXPORT <B><A HREF="Hit.html">Hit</A></B>
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class  OSGUTIL_EXPORT <B><A HREF="IntersectVisitor.html">IntersectVisitor</A></B>: public osg::NodeVisitor
<DD><I>Basic visitor for ray based collisions of a scene</I>
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class  OSGUTIL_EXPORT <B><A HREF="Optimizer.html">Optimizer</A></B>
<DD><I>Insert impostor nodes into scene graph.</I>
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class  OSGUTIL_EXPORT <B><A HREF="RenderBin.html">RenderBin</A></B>: public osg::Object
<DD><I> RenderBin base class</I>
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template&lt;class T&gt; class  <B><A HREF="RegisterRenderBinProxy.html">RegisterRenderBinProxy</A></B>
<DD><I>Proxy class for automatic registration of renderbins with the RenderBin prototypelist</I>
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struct  <B><A HREF="LeafDepthSortFunctor.html">LeafDepthSortFunctor</A></B>
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class  OSGUTIL_EXPORT <B><A HREF="RenderGraph.html">RenderGraph</A></B>: public osg::Referenced
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class  OSGUTIL_EXPORT <B><A HREF="RenderLeaf.html">RenderLeaf</A></B>: public osg::Referenced
<DD><I>container class for all data required for rendering of drawables</I>
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class  OSGUTIL_EXPORT <B><A HREF="RenderStage.html">RenderStage</A></B>: public <!1><A HREF="RenderBin.html">RenderBin</A>
<DD><I> RenderState base class.</I>
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class  OSGUTIL_EXPORT <B><A HREF="RenderStageLighting.html">RenderStageLighting</A></B>: public osg::Object
<DD><I> RenderBin base class</I>
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class  OSGUTIL_EXPORT <B><A HREF="RenderToTextureStage.html">RenderToTextureStage</A></B>: public <!1><A HREF="RenderStage.html">RenderStage</A>
<DD><I> RenderStage which copies the final image to an attached texture or image.</I>
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class  OSGUTIL_EXPORT <B><A HREF="SceneView.html">SceneView</A></B>: public osg::Referenced
<DD><I> SceneView is literally a view of a scene, encapsulating the camera, global state, lights and the scene itself.</I>
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class  OSGUTIL_EXPORT <B><A HREF="SmoothingVisitor.html">SmoothingVisitor</A></B>: public osg::NodeVisitor
<DD><I>A smoothing visitor for calculating smoothed normals for osg::GeoSet's which contains surface primitives</I>
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class  OSGUTIL_EXPORT <B><A HREF="Tesselator.html">Tesselator</A></B>
<DD><I>A simple class for tessellating a single polygon boundary.</I>
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class  OSGUTIL_EXPORT <B><A HREF="TransformCallback.html">TransformCallback</A></B>: public osg::NodeCallback
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class  OSGUTIL_EXPORT <B><A HREF="TriStripVisitor.html">TriStripVisitor</A></B>: public osg::NodeVisitor
<DD><I>A tri stripping visitor for converting Geometry surface primitives into tri strips.</I>
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